Scifi
15. 5. 2022
Mostly Blender microdisplacement, also mist pass (textures by JSplacement) and post with fotosketcher and some photoshop). 3440x1440 px.
Breakdown ↓
Geometry nodes generate ‘random’ blob, which is then turned into tetris piece with the help of remesh modifier, hi-res details are then added with the microdisplacement texture. Mist pass added in compositor.